Luskan port city, aka the City of Sails, the refuge of pirates and thieves, where you will spend a good half of the game, is midway between Neverwinter and the valley of the Icy Wind. But where your story begins on the road connecting Luskan and Neverwinter, with the attack on the caravan that you are contracted to protect. Here are just a target of bandits not valuable goods and money, and you and your comrades – who gave the order to destroy all members of the Order of the Burning Dawn, where is your hero. Who hunts and why your friends will find out.
DEJAVU. The name of the feeling that initially causes the Sword Coast Legends. The impression that someone carefully transferred to 3D classic RPG Interplay. Isometric, party of four heroes, a good selection of skills and spells, controlled pause. The need to carefully inspect the floor and walls of the dungeons in search of traps and hidden doors, climb into each chest, you can crack any lock, pick any thing was found, to talk to everyone he met. Straight balm to the wounds.
An hour later, the euphoria passes. Instead of the wealth of choice of classes and races us has restricted only five basic races and six classes. Instead the careful selection of spells and neat, the layer-by-layer analysis of the protection of enemies, especially bosses, you can just peck on him by strong skills, from time to time swallowing a healing potion. Forget about difficult choice between three spells, out of which, you will be literally with his bare hands. By local rules, and the game is adapted from the 5th edition of Dungeons & Dragons, spells are restored in a minute – know yourself squirt like a machine gun. And when you consider that the money in the game, and to put them frankly nowhere else and scrolls you can buy a car and small truck, turning the battles into a real firecracker.